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Free Classic · rules

Gin Rummymelds, ten cards

Ten cards, two players, and a decision that comes back every turn: knock now, or wait for gin? The whole game comes down to that trade-off.

Goal of the game

Arrange your hand into melds, then end the hand at the right moment to score more points than your opponent.

Games are played to 100 points; hands follow one another until then.

Melds

How a turn plays out

Knock, gin, undercut

When to knock

Playing your hand well

Controls

Keyboard and mouse

Touch screen

Frequently asked questions

How many cards do you hold?

Ten. You draw one card and discard one every turn, so your hand always stays at ten.

What is deadwood?

The sum of the cards that are not part of any meld. Face cards 10, Ace 1, the others their value. That total drives the whole score.

When can you knock?

As soon as your deadwood is 10 points or less, after discarding. You are never forced to.

What is gin?

A fully melded hand, with no unmatched card at all. It earns a 25-point bonus and stops your opponent from laying off their cards on your melds.

What if my opponent has fewer points than me after I knock?

That is an undercut: they score the difference plus 25 points. It is exactly why knocking with high deadwood is dangerous.

Play Gin Rummy

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